ofxUI-Showcase

ofxUI Project Showcase

September 18, 2013

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Great Scott!?!

September 12, 2013

Screen shot 2011-08-04 at 6.08.15 AM

Deadmau5 + Rezanator

February 19, 2013

In August of 2011 I was presented with an amazing opportunity. Possible Productions reached out to me regarding an upcoming project with Bionic League: Deadmau5′s 2011/2012 tour: Meowingtons Hax.

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iCubist

February 18, 2013

An Interactive Exploration of Analytic Cubism for the iPad. Commissioned by the Santa Barbara Museum of Art and the Kimbell Art Museum, Fort Worth, Texas.

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ciUI: A User Interface Block for Cinder

July 5, 2012

After hearing Andrew Bell’s (@drawnline) awesome talk about feeding babies with creative code at Eyeo 2012 and talking to Alex Biem (@tangibleint) I was inspired to port ofxUI (made for Openframeworks) to Cinder. If you aren’t familiar with ofxUI, check it out here. ofxUI contains many widgets and layout methods to help place those widgets so to make user interfaces that are more aesthetically appealing, useable, clean, and minimal.

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OMG

March 14, 2012

My interpretation of the emoticon “OMG” for Samsung’s Noteworthy Project: noteworthyproject.com/

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Audio Shader Toy

March 5, 2012

My visuals from a web based glsl shader tool/toy that allows for in browser prototyping of audio-reactive visuals. You can edit glsl code in the browser in real-time! The project was created at Art Hackathon SF by Ryan Alexander, Gabriel Dunne, and Reza Ali. Check out the project at: https://github.com/notlion/audio-shadertoy

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ofxUI: A User Interface Addon for OF

January 27, 2012

ofxUI is an addon for openFrameworks (version 07) that easily allows for the creation of user interfaces aka GUIs. ofxUI also takes care of widget layout, spacing, font loading, saving and loading settings, and widget callbacks. ofxUI can be easily customized (colors, font & widget sizes, padding, layout, etc).

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Magneto: An Exploration of Lorentz Force

June 28, 2011

The images in this post were generated by a real-time particle simulation of 5000 charged particles interacting with magnetic fields. This fundamental theory/law is used to derive their motion is based on the Lorentz Law in Fields and Waves. In physics Lorentz Force defines how a charged particle (point charge) is affected by an electromagnetic field.

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Unreachable Code @ Motion Theory!

November 9, 2010

A collection of renders from code-based projects that I created at Motion Theory. Summer 2010.

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LoveHateNow

November 7, 2010

LoveHateNow is a constantly evolving, real-time, mixed media triptych exploring the mood of New York City through live internet feeds…

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L.A.V.A. Presentation: About Me & My Research

November 5, 2010

This is a post about a presentation I gave at LAVA: Los Angeles Visual Artists, a group of people dedicated to exploring new ways of creating and mixing visuals, VJs/DJs/Artists/Designers.

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PUSH || PULL

November 5, 2010

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November 4, 2010

These images were created with a processing sketch that utilizes springs and particles.

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Visual Sound Design

June 11, 2010

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Generative

May 28, 2010

I developed a piece of software that makes generative images by using a particle system to trace out curves/lines drawn by the user.

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BioRhythm (Work in Progress)

May 28, 2010

BioRhythm is a biofeedback installation; visualization and sonification are based on real-time Photoplethysmograph (PPG) physiological instrumentation (Biopac System, Inc).

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Vasarely Tribute

May 28, 2010

A real-time exploration of one of Vasarely pieces, navigated in three dimensional space, time synced to “Heard From Telegraph Lines” (Time-Stretched Remix) by Boards of Canada.

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Connected

May 27, 2010

Back to the Future