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Great Scott!?!

September 12, 2013

Screen shot 2011-08-04 at 6.08.15 AM

Deadmau5 + Rezanator

February 19, 2013

In August of 2011 I was presented with an amazing opportunity. Possible Productions reached out to me regarding an upcoming project with Bionic League: Deadmau5′s 2011/2012 tour: Meowingtons Hax.

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OMG

March 14, 2012

My interpretation of the emoticon “OMG” for Samsung’s Noteworthy Project: noteworthyproject.com/

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Audio Shader Toy

March 5, 2012

My visuals from a web based glsl shader tool/toy that allows for in browser prototyping of audio-reactive visuals. You can edit glsl code in the browser in real-time! The project was created at Art Hackathon SF by Ryan Alexander, Gabriel Dunne, and Reza Ali. Check out the project at: https://github.com/notlion/audio-shadertoy

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Magneto: An Exploration of Lorentz Force

June 28, 2011

The images in this post were generated by a real-time particle simulation of 5000 charged particles interacting with magnetic fields. This fundamental theory/law is used to derive their motion is based on the Lorentz Law in Fields and Waves. In physics Lorentz Force defines how a charged particle (point charge) is affected by an electromagnetic field.

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Unreachable Code @ Motion Theory!

November 9, 2010

A collection of renders from code-based projects that I created at Motion Theory. Summer 2010.

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LoveHateNow

November 7, 2010

LoveHateNow is a constantly evolving, real-time, mixed media triptych exploring the mood of New York City through live internet feeds…

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L.A.V.A. Presentation: About Me & My Research

November 5, 2010

This is a post about a presentation I gave at LAVA: Los Angeles Visual Artists, a group of people dedicated to exploring new ways of creating and mixing visuals, VJs/DJs/Artists/Designers.

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PUSH || PULL

November 5, 2010

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mis.shap.en.ness

November 4, 2010

These images were created with a processing sketch that utilizes springs and particles.

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Visual Sound Design

June 11, 2010

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Generative

May 28, 2010

I developed a piece of software that makes generative images by using a particle system to trace out curves/lines drawn by the user.

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BioRhythm (Work in Progress)

May 28, 2010

BioRhythm is a biofeedback installation; visualization and sonification are based on real-time Photoplethysmograph (PPG) physiological instrumentation (Biopac System, Inc).

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Vasarely Tribute

May 28, 2010

A real-time exploration of one of Vasarely pieces, navigated in three dimensional space, time synced to “Heard From Telegraph Lines” (Time-Stretched Remix) by Boards of Canada.

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Connected

May 27, 2010

3D Field Flow Reza Processing

3D Field Flow

April 17, 2010

3D Field Flow is an exploration of invisible space, fluid flow, thermodynamics and dynamical systems. Empty space surrounds us, however is this space really empty? The space around us is governed by the rules of thermodynamics and physics and shows some interesting behavior when simulated and visualized in 3D.

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Organic SuperShapes

January 31, 2010

Recently, I have been exploring SuperShapes, which are organic shapes that are rendered by evaluating the superformula with different parameters. This formula creates some beautiful and very organic shapes that can be used in other graphics to make a dynamic graphic composition (either interactive or static). Doing this in Matlab or Mathematica is interesting, but I wanted to make something a little more interactive, minimal and fun to play with so I designed a application that can be used to create these shapes and render an image of them at a super high resolution.

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Crowd-surfing VJing

January 19, 2010

Here is a small clip of my VJ performance in Isla Vista, CA. I used OSC to communicate to a Processing sketch that was running a sound reactive (FFT & amplitude based) abstract visual sketch I wrote.

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Visual Mixtape

November 22, 2009

This visual mixtape is a collection of images that I took over the past year during my time in California and around the US. Some of the work is from New York, Boston, Los Angeles, Santa Barbara, San Francisco, Miami, New Orleans, and my favorite location to shoot so far Hong Kong. There is so much rich imagery and culture there.

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Circle Pusher

July 22, 2009

Back to the Future