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Deadmau5 + Rezanator

February 19, 2013

In August of 2011 I was presented with an amazing opportunity. Possible Productions reached out to me regarding an upcoming project with Bionic League: Deadmau5′s 2011/2012 tour: Meowingtons Hax.

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OMG

March 14, 2012

My interpretation of the emoticon “OMG” for Samsung’s Noteworthy Project: noteworthyproject.com/

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Magneto: An Exploration of Lorentz Force

June 28, 2011

The images in this post were generated by a real-time particle simulation of 5000 charged particles interacting with magnetic fields. This fundamental theory/law is used to derive their motion is based on the Lorentz Law in Fields and Waves. In physics Lorentz Force defines how a charged particle (point charge) is affected by an electromagnetic field.

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Unreachable Code @ Motion Theory!

November 9, 2010

A collection of renders from code-based projects that I created at Motion Theory. Summer 2010.

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LoveHateNow

November 7, 2010

LoveHateNow is a constantly evolving, real-time, mixed media triptych exploring the mood of New York City through live internet feeds…

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L.A.V.A. Presentation: About Me & My Research

November 5, 2010

This is a post about a presentation I gave at LAVA: Los Angeles Visual Artists, a group of people dedicated to exploring new ways of creating and mixing visuals, VJs/DJs/Artists/Designers.

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PUSH || PULL

November 5, 2010

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mis.shap.en.ness

November 4, 2010

These images were created with a processing sketch that utilizes springs and particles.

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Generative

May 28, 2010

I developed a piece of software that makes generative images by using a particle system to trace out curves/lines drawn by the user.

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Connected

May 27, 2010

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3D Field Flow

April 17, 2010

3D Field Flow is an exploration of invisible space, fluid flow, thermodynamics and dynamical systems. Empty space surrounds us, however is this space really empty? The space around us is governed by the rules of thermodynamics and physics and shows some interesting behavior when simulated and visualized in 3D.

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LORMALIZED

April 3, 2010

LORMALIZED = Lorenz + nOrmalization + Real-tiMe + interActive + visuaLize + partIcles + reZa + procEssing.org + 4D

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EMERGENT

February 26, 2010

“EMERGENT” was created using a particle system that was given basic rules of behavior, this is very similar to swarm algorithms using in architecture to create 3D forms.

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Crowd-surfing VJing

January 19, 2010

Here is a small clip of my VJ performance in Isla Vista, CA. I used OSC to communicate to a Processing sketch that was running a sound reactive (FFT & amplitude based) abstract visual sketch I wrote.

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A Drifting Up

November 23, 2009

This is an audio-reactive algorithmic visual art piece that uses the concept of charged particles and flocking to simulate a organism that is alive and composed of micro-organisms. The movement is rather pleasing thus I decided to exhibit the algorithm in a rather catchy video art fashion. Enjoy.

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Nothing else is real

July 20, 2009

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Distributed

June 20, 2009

GLSL Lightstorm Reza Ali C++

Light Storm

June 9, 2009

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