Algorithmic, Art, C++, code art, Computational Design, Design, Generative, GLSL, Graphic Design, Gray Scott, Inspiration, ofxUI, OpenFrameWorks, OpenGL, Prototyping, Reaction Diffusion, Reza, Simulation, Visualization, Visuals
September 12, 2013
February 18, 2013
An Interactive Exploration of Analytic Cubism for the iPad. Commissioned by the Santa Barbara Museum of Art and the Kimbell Art Museum, Fort Worth, Texas.
June 28, 2011
The images in this post were generated by a real-time particle simulation of 5000 charged particles interacting with magnetic fields. This fundamental theory/law is used to derive their motion is based on the Lorentz Law in Fields and Waves. In physics Lorentz Force defines how a charged particle (point charge) is affected by an electromagnetic field.
3D, Art, code art, Data Visualization, Design, GLSL, GLUT, Inspiration, interactive advertiments, iPad, Java, OpenFrameWorks, OpenGL, Particles, production, Prototyping, Reza, Scripting, Special Effects, Technology, TV, vfx, Visualization, Visuals
November 9, 2010
A collection of renders from code-based projects that I created at Motion Theory. Summer 2010.
November 7, 2010
LoveHateNow is a constantly evolving, real-time, mixed media triptych exploring the mood of New York City through live internet feeds…
3D, Art, C++, Data Visualization, Design, Electronics, GLSL, GLUT, Inspiration, Java, Jitter, MAT, Math Art, Maxmsp, Maya, MEL, OpenFrameWorks, OpenGL, Particles, Physical Computing, Processing.org, Reza, Scripting, Special Effects, Technology, UCSB, Visualization, Visuals, VJ
November 5, 2010
This is a post about a presentation I gave at LAVA: Los Angeles Visual Artists, a group of people dedicated to exploring new ways of creating and mixing visuals, VJs/DJs/Artists/Designers.
May 28, 2010
A real-time exploration of one of Vasarely pieces, navigated in three dimensional space, time synced to “Heard From Telegraph Lines” (Time-Stretched Remix) by Boards of Canada.
April 3, 2010
LORMALIZED = Lorenz + nOrmalization + Real-tiMe + interActive + visuaLize + partIcles + reZa + procEssing.org + 4D
February 6, 2010
January 31, 2010
Recently, I have been exploring SuperShapes, which are organic shapes that are rendered by evaluating the superformula with different parameters. This formula creates some beautiful and very organic shapes that can be used in other graphics to make a dynamic graphic composition (either interactive or static). Doing this in Matlab or Mathematica is interesting, but I wanted to make something a little more interactive, minimal and fun to play with so I designed a application that can be used to create these shapes and render an image of them at a super high resolution.
November 23, 2009
This is an audio-reactive algorithmic visual art piece that uses the concept of charged particles and flocking to simulate a organism that is alive and composed of micro-organisms. The movement is rather pleasing thus I decided to exhibit the algorithm in a rather catchy video art fashion. Enjoy.
June 9, 2009
February 17, 2009
February 12, 2009
Arduino, Art, C++, Design, DJ, Electronics, Inspiration, Java, Jitter, MAT, Maxmsp, Maya, MEL, OpenGL, Particles, photography, Processing.org, Reza, Special Effects, Technology, UCSB, Uncategorized, Visualization, Visuals, VJ
December 18, 2008
This blog is my thinking space and portfolio of Audio Visual Experiments. And building things with and for Processing, openFrameworks, Cinder, Three.js, DJing, VJing and more.
© 2014 Reza Ali