Algorithmic, Art, C++, code art, Computational Design, Design, Generative, GLSL, Graphic Design, Gray Scott, Inspiration, ofxUI, OpenFrameWorks, OpenGL, Prototyping, Reaction Diffusion, Reza, Simulation, Visualization, Visuals
September 12, 2013
February 19, 2013
In August of 2011 I was presented with an amazing opportunity. Possible Productions reached out to me regarding an upcoming project with Bionic League: Deadmau5′s 2011/2012 tour: Meowingtons Hax.
3D, Algorithmic, Art, Audio-Reactive, Computational Design, Design, Generative, Graphic Design, Inspiration, Java, OpenGL, Particles, Processing.org, Reza, Simulation, Special Effects, Technology, vfx, Visuals
March 14, 2012
My interpretation of the emoticon “OMG” for Samsung’s Noteworthy Project: noteworthyproject.com/
January 27, 2012
ofxUI is an addon for openFrameworks (version 07) that easily allows for the creation of user interfaces aka GUIs. ofxUI also takes care of widget layout, spacing, font loading, saving and loading settings, and widget callbacks. ofxUI can be easily customized (colors, font & widget sizes, padding, layout, etc).
January 15, 2012
June 28, 2011
The images in this post were generated by a real-time particle simulation of 5000 charged particles interacting with magnetic fields. This fundamental theory/law is used to derive their motion is based on the Lorentz Law in Fields and Waves. In physics Lorentz Force defines how a charged particle (point charge) is affected by an electromagnetic field.
3D, Art, code art, Data Visualization, Design, GLSL, GLUT, Inspiration, interactive advertiments, iPad, Java, OpenFrameWorks, OpenGL, Particles, production, Prototyping, Reza, Scripting, Special Effects, Technology, TV, vfx, Visualization, Visuals
November 9, 2010
A collection of renders from code-based projects that I created at Motion Theory. Summer 2010.
November 7, 2010
LoveHateNow is a constantly evolving, real-time, mixed media triptych exploring the mood of New York City through live internet feeds…
3D, Art, C++, Data Visualization, Design, Electronics, GLSL, GLUT, Inspiration, Java, Jitter, MAT, Math Art, Maxmsp, Maya, MEL, OpenFrameWorks, OpenGL, Particles, Physical Computing, Processing.org, Reza, Scripting, Special Effects, Technology, UCSB, Visualization, Visuals, VJ
November 5, 2010
This is a post about a presentation I gave at LAVA: Los Angeles Visual Artists, a group of people dedicated to exploring new ways of creating and mixing visuals, VJs/DJs/Artists/Designers.
November 5, 2010
November 4, 2010
These images were created with a processing sketch that utilizes springs and particles.
May 28, 2010
I developed a piece of software that makes generative images by using a particle system to trace out curves/lines drawn by the user.
May 28, 2010
BioRhythm is a biofeedback installation; visualization and sonification are based on real-time Photoplethysmograph (PPG) physiological instrumentation (Biopac System, Inc).
May 28, 2010
A real-time exploration of one of Vasarely pieces, navigated in three dimensional space, time synced to “Heard From Telegraph Lines” (Time-Stretched Remix) by Boards of Canada.
May 27, 2010
April 17, 2010
3D Field Flow is an exploration of invisible space, fluid flow, thermodynamics and dynamical systems. Empty space surrounds us, however is this space really empty? The space around us is governed by the rules of thermodynamics and physics and shows some interesting behavior when simulated and visualized in 3D.
February 26, 2010
“EMERGENT” was created using a particle system that was given basic rules of behavior, this is very similar to swarm algorithms using in architecture to create 3D forms.
February 6, 2010
January 31, 2010
Recently, I have been exploring SuperShapes, which are organic shapes that are rendered by evaluating the superformula with different parameters. This formula creates some beautiful and very organic shapes that can be used in other graphics to make a dynamic graphic composition (either interactive or static). Doing this in Matlab or Mathematica is interesting, but I wanted to make something a little more interactive, minimal and fun to play with so I designed a application that can be used to create these shapes and render an image of them at a super high resolution.
Back to the Future
© 2014 Reza Ali