Art, C++, Computational Design, Data Visualization, Freelance, GUI, iOS, iPad, OpenFrameWorks, Reza, Technology, User Interface, Visualization
February 18, 2013
An Interactive Exploration of Analytic Cubism for the iPad. Commissioned by the Santa Barbara Museum of Art and the Kimbell Art Museum, Fort Worth, Texas.
3D, Algorithmic, Art, Audio-Reactive, Computational Design, Design, Generative, Graphic Design, Inspiration, Java, OpenGL, Particles, Processing.org, Reza, Simulation, Special Effects, Technology, vfx, Visuals
March 14, 2012
My interpretation of the emoticon “OMG” for Samsung’s Noteworthy Project: noteworthyproject.com/
Algorithmic, Art, Audio API, Audio-Reactive, code art, Computational Design, Generative, Graphic Design, Minimal, open source, Prototyping, Reza, Visuals, VJ, webGL
March 5, 2012
My visuals from a web based glsl shader tool/toy that allows for in browser prototyping of audio-reactive visuals. You can edit glsl code in the browser in real-time! The project was created at Art Hackathon SF by Ryan Alexander, Gabriel Dunne, and Reza Ali. Check out the project at: https://github.com/notlion/audio-shadertoy
3D, Art, code art, Data Visualization, Design, Inspiration, Java, OpenGL, Particles, Processing.org, Reza, Special Effects, vfx, Visualization, Visuals, VJ
June 28, 2011
The images in this post were generated by a real-time particle simulation of 5000 charged particles interacting with magnetic fields. This fundamental theory/law is used to derive their motion is based on the Lorentz Law in Fields and Waves. In physics Lorentz Force defines how a charged particle (point charge) is affected by an electromagnetic field.
3D, Art, code art, Data Visualization, Design, GLSL, GLUT, Inspiration, interactive advertiments, iPad, Java, OpenFrameWorks, OpenGL, Particles, production, Prototyping, Reza, Scripting, Special Effects, Technology, TV, vfx, Visualization, Visuals
November 9, 2010
A collection of renders from code-based projects that I created at Motion Theory. Summer 2010.
Art, Data Visualization, Design, Inspiration, Java, OpenGL, Particles, Processing.org, Reza, Special Effects, Technology, Visualization, Visuals
November 7, 2010
LoveHateNow is a constantly evolving, real-time, mixed media triptych exploring the mood of New York City through live internet feeds…
3D, Art, C++, Data Visualization, Design, Electronics, GLSL, GLUT, Inspiration, Java, Jitter, MAT, Math Art, Maxmsp, Maya, MEL, OpenFrameWorks, OpenGL, Particles, Physical Computing, Processing.org, Reza, Scripting, Special Effects, Technology, UCSB, Visualization, Visuals, VJ
November 5, 2010
This is a post about a presentation I gave at LAVA: Los Angeles Visual Artists, a group of people dedicated to exploring new ways of creating and mixing visuals, VJs/DJs/Artists/Designers.
November 5, 2010
November 4, 2010
These images were created with a processing sketch that utilizes springs and particles.
May 28, 2010
I developed a piece of software that makes generative images by using a particle system to trace out curves/lines drawn by the user.
3D, Art, C++, Data Visualization, Design, GLSL, MAT, MAT 594CM, OpenFrameWorks, OpenGL, Reza, Visuals
May 28, 2010
BioRhythm is a biofeedback installation; visualization and sonification are based on real-time Photoplethysmograph (PPG) physiological instrumentation (Biopac System, Inc).
3D, Art, C++, Design, MAT 594CM, OpenFrameWorks, OpenGL, Visualization, Visuals
May 28, 2010
A real-time exploration of one of Vasarely pieces, navigated in three dimensional space, time synced to “Heard From Telegraph Lines” (Time-Stretched Remix) by Boards of Canada.
3D, Art, Design, Java, Math Art, Maya, MEL, OpenGL, Particles, Processing.org, Reza, Special Effects, Visuals
April 17, 2010
3D Field Flow is an exploration of invisible space, fluid flow, thermodynamics and dynamical systems. Empty space surrounds us, however is this space really empty? The space around us is governed by the rules of thermodynamics and physics and shows some interesting behavior when simulated and visualized in 3D.
3D, Art, Data Visualization, Inspiration, Java, Math Art, OpenGL, Particles, Processing.org, Reza, Visualization, wallpaper
April 3, 2010
LORMALIZED = Lorenz + nOrmalization + Real-tiMe + interActive + visuaLize + partIcles + reZa + procEssing.org + 4D
3D, Art, Design, Maya, MEL, Particles, Processing.org, Reza, Uncategorized
February 26, 2010
“EMERGENT” was created using a particle system that was given basic rules of behavior, this is very similar to swarm algorithms using in architecture to create 3D forms.
3D, Art, Design, Java, Math Art, OpenGL, Processing.org, Reza, Visualization, wallpaper
February 6, 2010
January 31, 2010
Recently, I have been exploring SuperShapes, which are organic shapes that are rendered by evaluating the superformula with different parameters. This formula creates some beautiful and very organic shapes that can be used in other graphics to make a dynamic graphic composition (either interactive or static). Doing this in Matlab or Mathematica is interesting, but I wanted to make something a little more interactive, minimal and fun to play with so I designed a application that can be used to create these shapes and render an image of them at a super high resolution.
November 23, 2009
This is an audio-reactive algorithmic visual art piece that uses the concept of charged particles and flocking to simulate a organism that is alive and composed of micro-organisms. The movement is rather pleasing thus I decided to exhibit the algorithm in a rather catchy video art fashion. Enjoy.
November 22, 2009
This visual mixtape is a collection of images that I took over the past year during my time in California and around the US. Some of the work is from New York, Boston, Los Angeles, Santa Barbara, San Francisco, Miami, New Orleans, and my favorite location to shoot so far Hong Kong. There is so much rich imagery and culture there.
Back to the Future
© 2013 Reza Ali