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OMG

March 14, 2012

My interpretation of the emoticon “OMG” for Samsung’s Noteworthy Project: noteworthyproject.com/

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Magneto2

Magneto: An Exploration of Lorentz Force

June 28, 2011

The images in this post were generated by a real-time particle simulation of 5000 charged particles interacting with magnetic fields. This fundamental theory/law is used to derive their motion is based on the Lorentz Law in Fields and Waves. In physics Lorentz Force defines how a charged particle (point charge) is affected by an electromagnetic field.

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Unreachable Code @ Motion Theory!

November 9, 2010

A collection of renders from code-based projects that I created at Motion Theory. Summer 2010.

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L.A.V.A. Presentation: About Me & My Research

November 5, 2010

This is a post about a presentation I gave at LAVA: Los Angeles Visual Artists, a group of people dedicated to exploring new ways of creating and mixing visuals, VJs/DJs/Artists/Designers.

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PUSH || PULL

November 5, 2010

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BioRhythm (Work in Progress)

May 28, 2010

BioRhythm is a biofeedback installation; visualization and sonification are based on real-time Photoplethysmograph (PPG) physiological instrumentation (Biopac System, Inc).

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Vasarely Tribute

May 28, 2010

A real-time exploration of one of Vasarely pieces, navigated in three dimensional space, time synced to “Heard From Telegraph Lines” (Time-Stretched Remix) by Boards of Canada.

3D Field Flow Reza Processing

3D Field Flow

April 17, 2010

3D Field Flow is an exploration of invisible space, fluid flow, thermodynamics and dynamical systems. Empty space surrounds us, however is this space really empty? The space around us is governed by the rules of thermodynamics and physics and shows some interesting behavior when simulated and visualized in 3D.

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LORMALIZED

April 3, 2010

LORMALIZED = Lorenz + nOrmalization + Real-tiMe + interActive + visuaLize + partIcles + reZa + procEssing.org + 4D

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EMERGENT

February 26, 2010

“EMERGENT” was created using a particle system that was given basic rules of behavior, this is very similar to swarm algorithms using in architecture to create 3D forms.

3D SuperShapes Reza

3D SuperShapes

February 6, 2010

A Drifting Up Reza Ali Processing

A Drifting Up

November 23, 2009

This is an audio-reactive algorithmic visual art piece that uses the concept of charged particles and flocking to simulate a organism that is alive and composed of micro-organisms. The movement is rather pleasing thus I decided to exhibit the algorithm in a rather catchy video art fashion. Enjoy.

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Circle Pusher

July 22, 2009

Reza_Ali_GLSL_LightScatter_C++

Distributed

June 20, 2009

GLSL Lightstorm Reza Ali C++

Light Storm

June 9, 2009

3D-Dewey-Visualization-Reza-Ali-Processing
reza_ali_opengl_glut_art_1
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Swarming Structures

December 19, 2008

JellyFish

Electric JellyFish

December 18, 2008

Back to the Future