“Emergence is the way complex systems and patterns arise out of a multiplicity of relatively simple interactions.” - Wikipedia

Info: “EMERGENT” was created using a particle system that was given various rules of behavior, i.e. swarm behavior, attraction, repulsion, etc. The application/particle system was simulated in realtime using Processing and OpenGL. The particle trails (locations over time) were imported to Maya using a MEL script and then animated to show their growth over time. This particle system’s simulation was made in a modular way, such that various behaviors could be turned off or on and/or have their parameters tweaked (at any point in the simulation). Parameters like damping, attraction, separation, a spherical goal, particle weight, audio based weights, FFT based weights, brother (or like particle) attraction, spherical flocking, etc. The interface for manipulating the system was made using ControlP5, an excellent UI library by Andreas Schlegel. The visualizations below are of various distinct states / behaviors of the system. The visualizations represent the trails of the particles over time. The video represents the growth/movement of the particles over time.

Designer & Developer: Reza Ali
Output: Print & Video &  Custom Software (Java, Processing) 
Software: Maya & MEL Scripting
Year: 2010