Info: FluidScapes are about making the invisible visible and the interplay of two generative systems. These images are snapshots, in time, of a real-time fluid field affecting a generative terrain made from particles and springs. In this exhibition the FluidScapes have been rendered as prints, but they exist as digital files which can be 3D printed or CNC machined into FluidScape Sculptures.
Designer & Developer: Reza Ali
Curator: Hanna Regev
Gallery: Public Works (Art by Code Exhibit)
Output: Metal Prints & Custom Software (C++, openFrameworks)