I started using Processing in 2008 in graduate school (UCSB Media Art & Technology) and fell in love with its simplicity & complexity. Processing helped me learn about the field of computer graphics via Processing OpenGL. For months I stayed up at night coding particle systems and learning OpenGL to make procedural and generative art. The video above is a showcase of those explorations. I implemented various visual effects (fluid fields, particle systems, springs, cellular automata) to help me realize the art pieces I made during that era. I loved Processing so much that I drove down to Los Angeles and asked Casey Reas (one of the co-creators of Processing) to be my graduate advisor. He accepted and my life changed due to the opportunities he helped me find. Thank you Casey. Thank you Processing.