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FluidScapes

FluidScapes explore the concept of making the invisible visible through the interplay of two generative systems. These images are snapshots capturing moments in time of a real-time fluid field interacting with a generative terrain composed of particles and springs. When these images were shown at Public Works they were presented as metal prints, but they also exist as digital files that can be translated into physical sculptures through 3D printing or CNC machining.

Credits

Designer & Developer: Reza Ali

Curator: Hanna Regev

Gallery: Public Works (Art by Code Exhibit)

Output: Metal Prints & Custom Software (C++, openFrameworks)

Year: 2014